It does one thing, farm damage from HE and fires and it's pretty good at it, thanks to MBRB allowing you to set more fires after your target puts them out.īut really, it's all about cycling targets and starting as much fires as possible to be annoying as crap. And of course WG makes retraining captains a pain you either pony up cash or hoard free experience/elite commander EXP to retrain skills.Īnd of course the Henri requires a different skill set compared to ot her MN CAs so what works on lower tiers isn't ideal on her. So basically it's a ship that requires a high skill point captain to get the most out of. Also if you spec into IFHE (which is almost a mandatory skill for competitive Henri) you cross the significant 50mm threshold that allows you to pen Moskva and Stalingrad lower bows and Khaba main belt (one of only two non large cruisers with that ability until the RN CAs come out). And with the speed boost, it’s actually pretty easy to dodge incoming fire since it allows you to either play with your speed or trip up the more average players who don’t compensate for you being so fast. Henri’s a flanker primarily so the playstyle is more about using speed boost to get onto a flank and dictate the rules of engagement as well as punish broadside ships from pretty much any distance.
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